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#ifndef TGBOT_CALLBACKQUERY_H
#define TGBOT_CALLBACKQUERY_H
#include "tgbot/types/User.h"
#include "tgbot/types/Message.h"
#include <memory>
#include <string>
namespace TgBot {
/**
* @brief This object represents an incoming callback query from a callback button in an inline keyboard.
* @ingroup types
*/
class CallbackQuery {
public:
typedef std::shared_ptr<CallbackQuery> Ptr;
/**
* @brief Unique identifier for this query.
*/
std::string id;
/**
* @brief Sender.
*/
User::Ptr from;
/**
* @brief Optional. Message with the callback button that originated the query. Note that message content and message date will not be available if the message is too old.
*/
Message::Ptr message;
/**
* @brief Optional. Identifier of the message sent via the bot in inline mode, that originated the query.
*/
std::string inlineMessageId;
/**
* @brief Global identifier, uniquely corresponding to the chat to which the message with the callback button was sent. Useful for high scores in games.
*/
std::string chatInstance;
/**
* @brief Data associated with the callback button. Be aware that a bad client can send arbitrary data in this field.
*/
std::string data;
/*
* @brief Optional. Short name of a Game to be returned, serves as the unique identifier for the game
*/
std::string gameShortName;
};
}
#endif //TGBOT_CALLBACKQUERY_H
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